class NewLaserAttachmentFirstPerson extends InventoryAttachment;

defaultproperties
{
     bAcceptsProjectors=False
     AttachmentBone="tip"
     Mesh=SkeletalMesh'KFWeaponModels.firstP_laser'
     DrawScale3D=(Y=2.000000)
     MaxLights=0
     bUnlit=True
     bUseLightingFromBase=False
}
